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NPCs may be put in specific locations that tell a ‘story’ or show something about the character. Or the creator may not wish to play the good old game of ‘shuffle the NPC around the board until nobody complains’.
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We cannot test our characters with every single mod installed, past, present and future, and although it is common courtesy to try and avoid overlaps where possible, places to move them may be limited. Spirit’s Eve, for example, is extremely crowded. Note that some of the larger mods (ie: Ridgeside) have a configurable option to turn their NPCs ‘off’ from attending festivals. Here’s a simple (?) guide on how you can move them yourself.
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